- QGraphicsContext()
- ~QGraphicsContext()
- activateRenderTarget(RenderTarget *, const AttachmentPack &, GLuint)
- activateShader(RenderShader *)
- activateTexture(TextureScope, RenderTexture *, int) : int
- activeFBO() const : GLuint
- activeMaterial() const : RenderMaterial *
- activeShader() : QOpenGLShaderProgram *
- alphaTest(GLenum, GLenum)
- beginDrawing(QSurface *, const QColor &) : bool
- bindBufferBase(GLenum, GLuint, GLuint)
- bindFragOutputs(GLuint, const QHash<QString, int> &)
- bindUniform(const QVariant &, const ShaderUniform &)
- bindUniformBlock(GLuint, GLuint, GLuint)
- blendEquation(GLenum)
- boundFrameBufferObject() : GLuint
- buildUniformBuffer(const QVariant &, const ShaderUniform &, QByteArray &)
- byteSizeFromType(GLint) : GLuint
- clearBackBuffer(QClearBuffer::BufferType)
- clearColor(const QColor &)
- containsProgram(const ProgramDNA &) : QOpenGLShaderProgram *
- contextInfo() const : QOpenGLFilter *
- cullFace(GLenum)
- currentStateSet() const : RenderStateSet *
- deactivateTexture(RenderTexture *)
- defaultFBO() const : GLuint
- depthMask(GLenum)
- depthTest(GLenum)
- disableAlphaCoverage()
- disableClipPlane(int)
- disablePrimitiveRestart()
- doneCurrent()
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- drawArrays(GLenum, GLint, GLsizei)
- drawArraysInstanced(GLenum, GLint, GLsizei, GLsizei)
- drawElements(GLenum, GLsizei, GLint, void *, GLint)
- drawElementsInstanced(GLenum, GLsizei, GLint, void *, GLsizei, GLint, GLint)
- elementType(GLint) : GLint
- enableAlphaCoverage()
- enableClipPlane(int)
- enablePrimitiveRestart(int)
- endDrawing(bool)
- executeCommand(const RenderCommand *)
- frontFace(GLenum)
- glBufferForRenderBuffer(RenderBuffer *) : QOpenGLBuffer
- glDataTypeFromAttributeDataType(QAttribute::DataType) : GLint
- id() const : int
- makeCurrent(QSurface *) : bool
- maxClipPlaneCount() : GLint
- openGLContext() : QOpenGLContext *
- releaseOpenGL()
- setActiveMaterial(RenderMaterial *)
- setCurrentStateSet(RenderStateSet *)
- setOpenGLContext(QOpenGLContext *, QSurface *)
- setRenderer(Renderer *)
- setUniforms(QUniformPack &)
- setVerticesPerPatch(GLint)
- setViewport(const QRectF &)
- specifyAttribute(const RenderAttribute *, RenderBuffer *, const QString &)
- specifyIndices(RenderBuffer *)
- supportsVAO() const : bool
- tupleSizeFromType(GLint) : GLint
- updateBuffer(RenderBuffer *)
- viewport() const : QRectF
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