QGLFramebufferObject¶
The
QGLFramebufferObjectclass encapsulates an OpenGL framebuffer object. More…

Synopsis¶
Functions¶
def
attachment()def
bind()def
drawTexture(point, textureId[, textureTarget=GL_TEXTURE_2D])def
drawTexture(target, textureId[, textureTarget=GL_TEXTURE_2D])def
format()def
handle()def
isBound()def
isValid()def
release()def
size()def
texture()def
toImage()
Static functions¶
def
bindDefault()def
blitFramebuffer(target, targetRect, source, sourceRect[, buffers=GL_COLOR_BUFFER_BIT[, filter=GL_NEAREST]])def
hasOpenGLFramebufferBlit()def
hasOpenGLFramebufferObjects()
Detailed Description¶
The
QGLFramebufferObjectclass encapsulates an OpenGL framebuffer object, defined by theGL_EXT_framebuffer_objectextension. In addition it provides a rendering surface that can be painted on with aQPainter, rendered to using native GL calls, or both. This surface can be bound and used as a regular texture in your own GL drawing code. By default, theQGLFramebufferObjectclass generates a 2D GL texture (using theGL_TEXTURE_2Dtarget), which is used as the internal rendering target.It is important to have a current GL context when creating a
QGLFramebufferObject, otherwise initialization will fail.OpenGL framebuffer objects and pbuffers (see
QGLPixelBuffer) can both be used to render to offscreen surfaces, but there are a number of advantages with using framebuffer objects instead of pbuffers:
A framebuffer object does not require a separate rendering context, so no context switching will occur when switching rendering targets. There is an overhead involved in switching targets, but in general it is cheaper than a context switch to a pbuffer.
Rendering to dynamic textures (i.e. render-to-texture functionality) works on all platforms. No need to do explicit copy calls from a render buffer into a texture, as was necessary on systems that did not support the
render_textureextension.It is possible to attach several rendering buffers (or texture objects) to the same framebuffer object, and render to all of them without doing a context switch.
The OpenGL framebuffer extension is a pure GL extension with no system dependant WGL, CGL, or GLX parts. This makes using framebuffer objects more portable.
When using a
QPainterto paint to aQGLFramebufferObjectyou should take care that theQGLFramebufferObjectis created with theCombinedDepthStencilattachment forQPainterto be able to render correctly. Note that you need to create aQGLFramebufferObjectwith more than one sample per pixel for primitives to be antialiased when drawing using aQPainter. To create a multisample framebuffer object you should use one of the constructors that take aQGLFramebufferObjectFormatparameter, and set thesamples()property to a non-zero value.When painting to a
QGLFramebufferObjectusingQPainter, the state of the current GL context will be altered by the paint engine to reflect its needs. Applications should not rely upon the GL state being reset to its original conditions, particularly the current shader program, GL viewport, texture units, and drawing modes.For multisample framebuffer objects a color render buffer is created, otherwise a texture with the specified texture target is created. The color render buffer or texture will have the specified internal format, and will be bound to the
GL_COLOR_ATTACHMENT0attachment in the framebuffer object.If you want to use a framebuffer object with multisampling enabled as a texture, you first need to copy from it to a regular framebuffer object using QGLContext::blitFramebuffer().
Threading¶
As of Qt 4.8, it’s possible to draw into a
QGLFramebufferObjectusing aQPainterin a separate thread. Note that OpenGL 2.0 or OpenGL ES 2.0 is required for this to work.Note
This class has been deprecated in favor of
QOpenGLFramebufferObject.
-
class
QGLFramebufferObject(size[, target=GL_TEXTURE_2D])¶ QGLFramebufferObject(size, attachment[, target=GL_TEXTURE_2D[, internal_format=0]])
QGLFramebufferObject(size, format)
QGLFramebufferObject(width, height[, target=GL_TEXTURE_2D])
QGLFramebufferObject(width, height, attachment[, target=GL_TEXTURE_2D[, internal_format=0]])
QGLFramebufferObject(width, height, format)
- param internal_format
GLenum- param format
- param size
QSize- param target
GLenum- param width
int- param height
int- param attachment
Attachment
This is an overloaded function.
Constructs an OpenGL framebuffer object and binds a texture to the buffer of the given
size.The
attachmentparameter describes the depth/stencil buffer configuration,targetthe texture target andinternal_formatthe internal texture format. The default texture target isGL_TEXTURE_2D, while the default internal format isGL_RGBA8for desktop OpenGL andGL_RGBAfor OpenGL/ES.See also
This is an overloaded function.
Constructs an OpenGL framebuffer object and binds a 2D GL texture to the buffer of the given
widthandheight.This is an overloaded function.
Constructs an OpenGL framebuffer object and binds a texture to the buffer of the given
widthandheight.The
attachmentparameter describes the depth/stencil buffer configuration,targetthe texture target andinternal_formatthe internal texture format. The default texture target isGL_TEXTURE_2D, while the default internal format isGL_RGBA8for desktop OpenGL andGL_RGBAfor OpenGL/ES.See also
-
PySide2.QtOpenGL.QGLFramebufferObject.Attachment¶ This enum type is used to configure the depth and stencil buffers attached to the framebuffer object when it is created.
Constant
Description
QGLFramebufferObject.NoAttachment
No attachment is added to the framebuffer object. Note that the OpenGL depth and stencil tests won’t work when rendering to a framebuffer object without any depth or stencil buffers. This is the default value.
QGLFramebufferObject.CombinedDepthStencil
If the
GL_EXT_packed_depth_stencilextension is present, a combined depth and stencil buffer is attached. If the extension is not present, only a depth buffer is attached.QGLFramebufferObject.Depth
A depth buffer is attached to the framebuffer object.
See also
-
PySide2.QtOpenGL.QGLFramebufferObject.attachment()¶ - Return type
Returns the status of the depth and stencil buffers attached to this framebuffer object.
-
PySide2.QtOpenGL.QGLFramebufferObject.bind()¶ - Return type
bool
Switches rendering from the default, windowing system provided framebuffer to this framebuffer object. Returns
trueupon success, false otherwise.See also
-
static
PySide2.QtOpenGL.QGLFramebufferObject.bindDefault()¶ - Return type
bool
Switches rendering back to the default, windowing system provided framebuffer. Returns
trueupon success, false otherwise.
-
static
PySide2.QtOpenGL.QGLFramebufferObject.blitFramebuffer(target, targetRect, source, sourceRect[, buffers=GL_COLOR_BUFFER_BIT[, filter=GL_NEAREST]])¶ - Parameters
target –
QGLFramebufferObjecttargetRect –
QRectsource –
QGLFramebufferObjectsourceRect –
QRectbuffers –
GLbitfieldfilter –
GLenum
Blits from the
sourceRectrectangle in thesourceframebuffer object to thetargetRectrectangle in thetargetframebuffer object.If
sourceortargetis 0, the default framebuffer will be used instead of a framebuffer object as source or target respectively.The
buffersparameter should be a mask consisting of any combination ofGL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT, andGL_STENCIL_BUFFER_BIT. Any buffer type that is not present both in the source and target buffers is ignored.The
sourceRectandtargetRectrectangles may have different sizes; in this casebuffersshould not containGL_DEPTH_BUFFER_BITorGL_STENCIL_BUFFER_BIT. Thefilterparameter should be set toGL_LINEARorGL_NEAREST, and specifies whether linear or nearest interpolation should be used when scaling is performed.If
sourceequalstargeta copy is performed within the same buffer. Results are undefined if the source and target rectangles overlap and have different sizes. The sizes must also be the same if any of the framebuffer objects are multisample framebuffers.Note that the scissor test will restrict the blit area if enabled.
This function will have no effect unless
hasOpenGLFramebufferBlit()returns true.See also
-
PySide2.QtOpenGL.QGLFramebufferObject.drawTexture(point, textureId[, textureTarget=GL_TEXTURE_2D])¶ - Parameters
point –
QPointFtextureId –
GLuinttextureTarget –
GLenum
-
PySide2.QtOpenGL.QGLFramebufferObject.drawTexture(target, textureId[, textureTarget=GL_TEXTURE_2D]) - Parameters
target –
QRectFtextureId –
GLuinttextureTarget –
GLenum
-
PySide2.QtOpenGL.QGLFramebufferObject.format()¶ - Return type
Returns the format of this framebuffer object.
-
PySide2.QtOpenGL.QGLFramebufferObject.handle()¶ - Return type
GLuint
Returns the GL framebuffer object handle for this framebuffer object (returned by the
glGenFrameBuffersEXT()function). This handle can be used to attach new images or buffers to the framebuffer. The user is responsible for cleaning up and destroying these objects.
-
static
PySide2.QtOpenGL.QGLFramebufferObject.hasOpenGLFramebufferBlit()¶ - Return type
bool
Returns
trueif the OpenGLGL_EXT_framebuffer_blitextension is present on this system; otherwise returnsfalse.See also
-
static
PySide2.QtOpenGL.QGLFramebufferObject.hasOpenGLFramebufferObjects()¶ - Return type
bool
Returns
trueif the OpenGLGL_EXT_framebuffer_objectextension is present on this system; otherwise returnsfalse.
-
PySide2.QtOpenGL.QGLFramebufferObject.isBound()¶ - Return type
bool
Returns
trueif the framebuffer object is currently bound to a context, otherwise false is returned.
-
PySide2.QtOpenGL.QGLFramebufferObject.isValid()¶ - Return type
bool
Returns
trueif the framebuffer object is valid.The framebuffer can become invalid if the initialization process fails, the user attaches an invalid buffer to the framebuffer object, or a non-power of two width/height is specified as the texture size if the texture target is
GL_TEXTURE_2D. The non-power of two limitation does not apply if the OpenGL version is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension is present.The framebuffer can also become invalid if the
QGLContextthat the framebuffer was created within is destroyed and there are no other shared contexts that can take over ownership of the framebuffer.
-
PySide2.QtOpenGL.QGLFramebufferObject.release()¶ - Return type
bool
Switches rendering back to the default, windowing system provided framebuffer. Returns
trueupon success, false otherwise.See also
-
PySide2.QtOpenGL.QGLFramebufferObject.size()¶ - Return type
QSize
Returns the size of the texture attached to this framebuffer object.
-
PySide2.QtOpenGL.QGLFramebufferObject.texture()¶ - Return type
GLuint
Returns the texture id for the texture attached as the default rendering target in this framebuffer object. This texture id can be bound as a normal texture in your own GL code.
If a multisample framebuffer object is used then the value returned from this function will be invalid.
-
PySide2.QtOpenGL.QGLFramebufferObject.toImage()¶ - Return type
QImage
Returns the contents of this framebuffer object as a
QImage.The returned image has a format of premultiplied ARGB32 or RGB32. The latter is used only when internalTextureFormat() is set to
GL_RGB.If the rendering in the framebuffer was not done with premultiplied alpha in mind, create a wrapper
QImagewith a non-premultiplied format. This is necessary before performing operations likesave()because otherwise the image data would get unpremultiplied, even though it was not premultiplied in the first place. To create such a wrapper without performing a copy of the pixel data, do the following:QImage fboImage(fbo.toImage()); QImage image(fboImage.constBits(), fboImage.width(), fboImage.height(), QImage::Format_ARGB32);
On QNX the back buffer is not preserved when a buffer swap occures. So this function might return old content.
© 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.