QGraphicsHelperGL3 Class
(Qt3D::Render::QGraphicsHelperGL3)| Inherits: | QGraphicsHelperInterface |
Public Functions
Reimplemented Public Functions
| virtual void | alphaTest(GLenum mode1, GLenum mode2) |
| virtual void | bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer) |
| virtual void | bindFragDataLocation(GLuint shader, const QHash<QString, int> & outputs) |
| virtual void | bindFrameBufferAttachment(QOpenGLTexture * texture, const Attachment & attachment) |
| virtual void | bindFrameBufferObject(GLuint frameBufferId) |
| virtual void | bindUniform(const QVariant & v, const ShaderUniform & description) |
| virtual void | bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| virtual void | blendEquation(GLenum mode) |
| virtual GLuint | boundFrameBufferObject() |
| virtual void | buildUniformBuffer(const QVariant & v, const ShaderUniform & description, QByteArray & buffer) |
| virtual bool | checkFrameBufferComplete() |
| virtual GLuint | createFrameBufferObject() |
| virtual void | cullFace(GLenum mode) |
| virtual void | depthMask(GLenum mode) |
| virtual void | depthTest(GLenum mode) |
| virtual void | disableAlphaCoverage() |
| virtual void | disableClipPlane(int clipPlane) |
| virtual void | disablePrimitiveRestart() |
| virtual void | drawArrays(GLenum primitiveType, GLint first, GLsizei count) |
| virtual void | drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) |
| virtual void | drawBuffers(GLsizei n, const int * bufs) |
| virtual void | drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0) |
| virtual void | drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) |
| virtual void | enableAlphaCoverage() |
| virtual void | enableClipPlane(int clipPlane) |
| virtual void | enablePrimitiveRestart(int primitiveRestartIndex) |
| virtual void | frontFace(GLenum mode) |
| virtual void | initializeHelper(QOpenGLContext * context, QAbstractOpenGLFunctions * functions) |
| virtual GLint | maxClipPlaneCount() |
| virtual QVector<ShaderAttribute> | programAttributesAndLocations(GLuint programId) |
| virtual QVector<ShaderUniformBlock> | programUniformBlocks(GLuint programId) |
| virtual QVector<ShaderUniform> | programUniformsAndLocations(GLuint programId) |
| virtual void | releaseFrameBufferObject(GLuint frameBufferId) |
| virtual void | setVerticesPerPatch(GLint verticesPerPatch) |
| virtual bool | supportsFeature(Feature feature) const |
| virtual uint | uniformByteSize(const ShaderUniform & description) |
| virtual void | useProgram(GLuint programId) |
| virtual void | vertexAttribDivisor(GLuint index, GLuint divisor) |
- 38 public functions inherited from Qt3D::Render::QGraphicsHelperInterface
Member Function Documentation
QGraphicsHelperGL3::QGraphicsHelperGL3()
[virtual] void QGraphicsHelperGL3::alphaTest(GLenum mode1, GLenum mode2)
[virtual] void QGraphicsHelperGL3::bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer)
[virtual] void QGraphicsHelperGL3::bindFragDataLocation(GLuint shader, const QHash<QString, int> & outputs)
[virtual] void QGraphicsHelperGL3::bindFrameBufferAttachment(QOpenGLTexture * texture, const Attachment & attachment)
[virtual] void QGraphicsHelperGL3::bindFrameBufferObject(GLuint frameBufferId)
[virtual] void QGraphicsHelperGL3::bindUniform(const QVariant & v, const ShaderUniform & description)
[virtual] void QGraphicsHelperGL3::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
[virtual] void QGraphicsHelperGL3::blendEquation(GLenum mode)
[virtual] GLuint QGraphicsHelperGL3::boundFrameBufferObject()
[virtual] void QGraphicsHelperGL3::buildUniformBuffer(const QVariant & v, const ShaderUniform & description, QByteArray & buffer)
[virtual] bool QGraphicsHelperGL3::checkFrameBufferComplete()
[virtual] GLuint QGraphicsHelperGL3::createFrameBufferObject()
[virtual] void QGraphicsHelperGL3::cullFace(GLenum mode)
[virtual] void QGraphicsHelperGL3::depthMask(GLenum mode)
[virtual] void QGraphicsHelperGL3::depthTest(GLenum mode)
[virtual] void QGraphicsHelperGL3::disableAlphaCoverage()
[virtual] void QGraphicsHelperGL3::disableClipPlane(int clipPlane)
[virtual] void QGraphicsHelperGL3::disablePrimitiveRestart()
[virtual] void QGraphicsHelperGL3::drawArrays(GLenum primitiveType, GLint first, GLsizei count)
[virtual] void QGraphicsHelperGL3::drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances)
[virtual] void QGraphicsHelperGL3::drawBuffers(GLsizei n, const int * bufs)
[virtual] void QGraphicsHelperGL3::drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0)
[virtual] void QGraphicsHelperGL3::drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0)
[virtual] void QGraphicsHelperGL3::enableAlphaCoverage()
[virtual] void QGraphicsHelperGL3::enableClipPlane(int clipPlane)
[virtual] void QGraphicsHelperGL3::enablePrimitiveRestart(int primitiveRestartIndex)
[virtual] void QGraphicsHelperGL3::frontFace(GLenum mode)
[virtual] void QGraphicsHelperGL3::initializeHelper(QOpenGLContext * context, QAbstractOpenGLFunctions * functions)
[virtual] GLint QGraphicsHelperGL3::maxClipPlaneCount()
[virtual] QVector<ShaderAttribute> QGraphicsHelperGL3::programAttributesAndLocations(GLuint programId)
[virtual] QVector<ShaderUniformBlock> QGraphicsHelperGL3::programUniformBlocks(GLuint programId)
[virtual] QVector<ShaderUniform> QGraphicsHelperGL3::programUniformsAndLocations(GLuint programId)
[virtual] void QGraphicsHelperGL3::releaseFrameBufferObject(GLuint frameBufferId)
[virtual] void QGraphicsHelperGL3::setVerticesPerPatch(GLint verticesPerPatch)
[virtual] bool QGraphicsHelperGL3::supportsFeature(Feature feature) const
[virtual] uint QGraphicsHelperGL3::uniformByteSize(const ShaderUniform & description)
[virtual] void QGraphicsHelperGL3::useProgram(GLuint programId)
[virtual] void QGraphicsHelperGL3::vertexAttribDivisor(GLuint index, GLuint divisor)
© 2016 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.