QGraphicsHelperGL4 Class
(Qt3D::Render::QGraphicsHelperGL4)| Inherits: | QGraphicsHelperInterface |
Public Functions
Reimplemented Public Functions
| virtual void | alphaTest(GLenum mode1, GLenum mode2) |
| virtual void | bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer) |
| virtual void | bindFragDataLocation(GLuint shader, const QHash<QString, int> & outputs) |
| virtual void | bindFrameBufferAttachment(QOpenGLTexture * texture, const Attachment & attachment) |
| virtual void | bindFrameBufferObject(GLuint frameBufferId) |
| virtual void | bindUniform(const QVariant & v, const ShaderUniform & description) |
| virtual void | bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| virtual void | blendEquation(GLenum mode) |
| virtual GLuint | boundFrameBufferObject() |
| virtual void | buildUniformBuffer(const QVariant & v, const ShaderUniform & description, QByteArray & buffer) |
| virtual bool | checkFrameBufferComplete() |
| virtual GLuint | createFrameBufferObject() |
| virtual void | cullFace(GLenum mode) |
| virtual void | depthMask(GLenum mode) |
| virtual void | depthTest(GLenum mode) |
| virtual void | disableAlphaCoverage() |
| virtual void | disableClipPlane(int clipPlane) |
| virtual void | disablePrimitiveRestart() |
| virtual void | drawArrays(GLenum primitiveType, GLint first, GLsizei count) |
| virtual void | drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) |
| virtual void | drawBuffers(GLsizei n, const int * bufs) |
| virtual void | drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0) |
| virtual void | drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) |
| virtual void | enableAlphaCoverage() |
| virtual void | enableClipPlane(int clipPlane) |
| virtual void | enablePrimitiveRestart(int primitiveRestartIndex) |
| virtual void | frontFace(GLenum mode) |
| virtual void | initializeHelper(QOpenGLContext * context, QAbstractOpenGLFunctions * functions) |
| virtual GLint | maxClipPlaneCount() |
| virtual QVector<ShaderAttribute> | programAttributesAndLocations(GLuint programId) |
| virtual QVector<ShaderUniformBlock> | programUniformBlocks(GLuint programId) |
| virtual QVector<ShaderUniform> | programUniformsAndLocations(GLuint programId) |
| virtual void | releaseFrameBufferObject(GLuint frameBufferId) |
| virtual void | setVerticesPerPatch(GLint verticesPerPatch) |
| virtual bool | supportsFeature(Feature feature) const |
| virtual uint | uniformByteSize(const ShaderUniform & description) |
| virtual void | useProgram(GLuint programId) |
| virtual void | vertexAttribDivisor(GLuint index, GLuint divisor) |
- 38 public functions inherited from Qt3D::Render::QGraphicsHelperInterface
Member Function Documentation
QGraphicsHelperGL4::QGraphicsHelperGL4()
[virtual] void QGraphicsHelperGL4::alphaTest(GLenum mode1, GLenum mode2)
[virtual] void QGraphicsHelperGL4::bindBufferBase(GLenum target, GLuint bindingIndex, GLuint buffer)
[virtual] void QGraphicsHelperGL4::bindFragDataLocation(GLuint shader, const QHash<QString, int> & outputs)
[virtual] void QGraphicsHelperGL4::bindFrameBufferAttachment(QOpenGLTexture * texture, const Attachment & attachment)
[virtual] void QGraphicsHelperGL4::bindFrameBufferObject(GLuint frameBufferId)
[virtual] void QGraphicsHelperGL4::bindUniform(const QVariant & v, const ShaderUniform & description)
[virtual] void QGraphicsHelperGL4::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
[virtual] void QGraphicsHelperGL4::blendEquation(GLenum mode)
[virtual] GLuint QGraphicsHelperGL4::boundFrameBufferObject()
[virtual] void QGraphicsHelperGL4::buildUniformBuffer(const QVariant & v, const ShaderUniform & description, QByteArray & buffer)
[virtual] bool QGraphicsHelperGL4::checkFrameBufferComplete()
[virtual] GLuint QGraphicsHelperGL4::createFrameBufferObject()
[virtual] void QGraphicsHelperGL4::cullFace(GLenum mode)
[virtual] void QGraphicsHelperGL4::depthMask(GLenum mode)
[virtual] void QGraphicsHelperGL4::depthTest(GLenum mode)
[virtual] void QGraphicsHelperGL4::disableAlphaCoverage()
[virtual] void QGraphicsHelperGL4::disableClipPlane(int clipPlane)
[virtual] void QGraphicsHelperGL4::disablePrimitiveRestart()
[virtual] void QGraphicsHelperGL4::drawArrays(GLenum primitiveType, GLint first, GLsizei count)
[virtual] void QGraphicsHelperGL4::drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances)
[virtual] void QGraphicsHelperGL4::drawBuffers(GLsizei n, const int * bufs)
[virtual] void QGraphicsHelperGL4::drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex = 0)
[virtual] void QGraphicsHelperGL4::drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0)
[virtual] void QGraphicsHelperGL4::enableAlphaCoverage()
[virtual] void QGraphicsHelperGL4::enableClipPlane(int clipPlane)
[virtual] void QGraphicsHelperGL4::enablePrimitiveRestart(int primitiveRestartIndex)
[virtual] void QGraphicsHelperGL4::frontFace(GLenum mode)
[virtual] void QGraphicsHelperGL4::initializeHelper(QOpenGLContext * context, QAbstractOpenGLFunctions * functions)
[virtual] GLint QGraphicsHelperGL4::maxClipPlaneCount()
[virtual] QVector<ShaderAttribute> QGraphicsHelperGL4::programAttributesAndLocations(GLuint programId)
[virtual] QVector<ShaderUniformBlock> QGraphicsHelperGL4::programUniformBlocks(GLuint programId)
[virtual] QVector<ShaderUniform> QGraphicsHelperGL4::programUniformsAndLocations(GLuint programId)
[virtual] void QGraphicsHelperGL4::releaseFrameBufferObject(GLuint frameBufferId)
[virtual] void QGraphicsHelperGL4::setVerticesPerPatch(GLint verticesPerPatch)
[virtual] bool QGraphicsHelperGL4::supportsFeature(Feature feature) const
[virtual] uint QGraphicsHelperGL4::uniformByteSize(const ShaderUniform & description)
[virtual] void QGraphicsHelperGL4::useProgram(GLuint programId)
[virtual] void QGraphicsHelperGL4::vertexAttribDivisor(GLuint index, GLuint divisor)
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