TextureUniform Class
(Qt3D::Render::TextureUniform)| Inherits: | QUniformValue |
Public Functions
| TextureUniform() | |
| void | setTextureId(const QNodeId & id) |
| void | setTextureUnit(int textureUnit) |
| QNodeId | textureId() const |
Reimplemented Public Functions
| virtual void | apply(QGraphicsContext * ctx, const ShaderUniform & description) const |
| virtual bool | isTexture() const |
| virtual bool | operator==(const QUniformValue & other) |
- 4 public functions inherited from Qt3D::Render::QUniformValue
Additional Inherited Members
- 1 static public member inherited from Qt3D::Render::QUniformValue
Member Function Documentation
TextureUniform::TextureUniform()
[virtual] void TextureUniform::apply(QGraphicsContext * ctx, const ShaderUniform & description) const
[virtual] bool TextureUniform::isTexture() const
void TextureUniform::setTextureId(const QNodeId & id)
See also textureId().
void TextureUniform::setTextureUnit(int textureUnit)
QNodeId TextureUniform::textureId() const
See also setTextureId().
[virtual] bool TextureUniform::operator==(const QUniformValue & other)
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